Bringing VR to the desktop: Are you game?
Identifieur interne : 000698 ( Main/Exploration ); précédent : 000697; suivant : 000699Bringing VR to the desktop: Are you game?
Auteurs : V. Deleon [États-Unis] ; R. J. BerrySource :
- IEEE Multimedia [ 1070-986X ] ; 2000.
Descripteurs français
- Pascal (Inist)
- Wicri :
- topic : Intelligence artificielle, Réalité virtuelle.
English descriptors
- KwdEn :
Abstract
The goal of bringing photorealistic, real-time technology to desktop computers has challenged the virtual reality (VR) community. Video game companies have made great strives in this area. Two projects using three-dimensional (3D) video-game engine technologies, generating high resolution, real time 3D imagery for photorealistic walk-throughs of the Florida Everglades and the Notre Dame Cathedral in Paris, are presented.
Affiliations:
Links toward previous steps (curation, corpus...)
- to stream PascalFrancis, to step Corpus: 000059
- to stream PascalFrancis, to step Curation: 000000
- to stream PascalFrancis, to step Checkpoint: 000058
- to stream Main, to step Merge: 000702
- to stream Main, to step Curation: 000698
Le document en format XML
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<term>Random access storage</term>
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<front><div type="abstract" xml:lang="en">The goal of bringing photorealistic, real-time technology to desktop computers has challenged the virtual reality (VR) community. Video game companies have made great strives in this area. Two projects using three-dimensional (3D) video-game engine technologies, generating high resolution, real time 3D imagery for photorealistic walk-throughs of the Florida Everglades and the Notre Dame Cathedral in Paris, are presented.</div>
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